Tuesday 13 October 2015

Spectral Duke Rises Again


Ahh the duke, a seriously strong card upon release.

Now restanding vanguards and ride chains with Rush capabilities have sort of come back into the spotlight with stride. As an example look at Enigman or Ripple (wait for the release of the clan booster). In those cases however there has been some revival support however the Duke hasn't had any yet or is not likely to.

So the deck is composed as follows.

FV - Black Dragon Whelp Vortimer
Grade 0 - 16
12 Crit 4 Heal
Grade 1 - 14
4 Scout of Darkness Vortimer, 
4 Dawning Knight, Gorboduc,
4 Holy Mage, Bryderi,
2 After-glow Liberator, Belinus,
Grade 2 - 11
4 Black Dragon Knight, Vortimer,
4 Knight of Far Arrows, Saphir,
3 Holy Mage, Pwyll
Grade 3 - 8
4 Spectral Duke Dragon
4 Sunrise Ray Knight, Gurguit
G-ZONE
1 Rain Element, Madew
2 Golden Dragon, Spearcross Dragon
2 Fast Chase Golden Knight, Campbell
3 Golden Dragon, Scourge Point Dragon

Winning Image - Early pressure, have to hid ride chain at least to grade 2. Can aim to get opponent to 4 dmg by the time they are riding into grade 3.

Bit of an explaination here for the boss units.

Spectral Duke is only usable as a turn off stride or if opponent has no hand, its powerful as its a triple check however striding 9/10 times is better. The ideal run in the game is riding into grade 2 of the ride chain, if you went first then ride Spectral Duke if you went second and can stride then I say its Gurguit everytime.

The secret MVP of this deck is the Golden Dragon, Scourge Point Dragon now thats a mouthful. If you have a Holy Mage, Bwyll in hand and a Gurguit on VG you can add 10k to VG column which barring a PG is pretty hard to stop.

The deck does sort of go on autopilot until you start striding then you need to think a little more about what to do. if you dont have scout of darkness in hand then return 5 to the deck and re-draw.

Ideal hand is 1 scout of darkness, any other grade 1 or 0, Black Dragon Knight, Gurguit and anything else here.

This guarantees the grade 2 rush  for tons of dmg.

With regards to any changes I have no idea for this deck, I think its fine unless we get support for duke or maybe a shuffle of the grade 2 line up? I also might want to run 2 draw however cards need to stay in the deck here, there is nothing quite like decking out on a gold paladin deck, this has plenty of call power so anymore cards gone is dangerous.

Enjoy, I had a ton of fun putting this together, you will see nothing like this deck when you either face tank to grade 3 and get a duke turn off with 2 triggers. Feels good man.

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